Decimation Demo Patch v0.25.12 - Notes
DECIMATION DEMO v0.25.12 PATCH NOTES:
October 25, 2025
QUALITY OF LIFE IMPROVEMENTS
Quick Module Selection/Access - Single-clicking on an empty module slot in the Workshop or Staging Area now opens the module selection panel immediately.
Faster/Easier Equipping of Modules
- Double-clicking on a module slot with an equipped module in the Workshop or Staging Area now opens the module selection panel immediately. (As opposed to simply having to click the Equip/Change button after selecting a slot)
- Double-clicking on a module in the module selection panel equips that module instantly.
USER INTERFACE
UI Transitions - Added transitions between certain UI panels for smoother gameplay flow.
UI Panel/Border Enhancements - Improved UI panels throughout to help with visual hierarchy and added visual effects to certain interfaces.
Button Readability - Modified the module slot “selected” state to stand out more against blue slot effects, to make it easier to see which one is currently selected.
AUDIO
Added audio effects for enemy death events
LEVEL DESIGN
Level 1 Lighting - Adjusted to improve enemy path-to-obstacle contrast and visibility
- Thank you to everyone for your feedback on the game this past week and a half.
- Special thanks to BlackBoxPr0ject of /PHGamers Reddit for the detailed review!
Files
Get Decimation - Free Demo
Decimation - Free Demo
A sci-fi tower defense game with RPG elements
| Status | In development |
| Author | Duskblood |
| Genre | Strategy |
| Tags | Real time strategy, Sci-fi, Tower Defense |
| Languages | English |
More posts
- Decimation Demo Patch v0.25.13 - Notes6 days ago
- Decimation Demo Patch v0.25.11 - Notes29 days ago
- Decimation Demo Patch v0.25.132 days ago

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DECIMATION DEMO v0.25.12b PATCH - Addendum
October 26, 2025
Critical Keyboard Control-lock Bug Fixed
Hello all, instead of creating another devlog, I've decided to just document the more recent update today as an addendum to the patch notes from yesterday.
While playtesting the most recent patch, I found a critical bug that locks up keyboard controls to the next level which happens when a level ends and a [Circuit Effect Selection] screen is triggered by the hero collecting an [Effect Orb] as the level closes.
This is a game breaking bug that requires closing the game and restarting it to continue playing and has been fixed in the latest version.